

There are a lot of different options on how to mix up your infantry line. Having a good mix of unit types in the infantry line can be beneficial, such as the Thorax swordsmen or Thureos spearmen. Still even early in the campaign, it is good to have one or two elite units in your army, as you might have to square off against a barbarian Oathsworn unit or take them out with missile fire assist. After economy gets going then you can afford more of the elite units.
#Honga rome 2 mods#
When you consider cost, you have to grow your army slowly when you play game without cost mods or you can overwhelm your budget, so mentally subtract the operating cost per unit from your budget as you add units, since the impact shows up after recruitment. Hoplites and pikeman make a good solid infantry core for a Greek type army, setting cost aside, because of stats, armour, weapons, and formations available.

The Honga Rome 2 website is useful for comparing various types of units, with their compare feature lining them up side by side, after you select.
#Honga rome 2 upgrade#
In Rome 2, I find myself looking at unit stats (melee attack, melee defense, armour, health.) and comparing units, since you continuously upgrade and replace units over multiple turns.

and this was before i was using the 480 man Cohorts (as historically accurate) and before i started using mods to increase the enemy unit sizes and of course AI and people are very different. So this tactic might not work if you run a more mixed army / legion / horde or if you use fewer infantry.

Of course i play as Rome and run with large numbers of heavy infantry as Rome actualy did.
#Honga rome 2 free#
The few times the enemy was threatening to envellope my line i took the two end units had them fall back a little to cover the artillery detachment and the new end units rotated them 45degrees and positioned them to form a sort of bracket [Īnd then when they were done pushing around my flanks and got stuck in those two units that fell back to guard the artillery were free to move in on the rear of the enemy hitting my flanks and then those 4 units could push out and around to the flanks and rear of the enemy repeating until the last of the enemy was surrounded. This can force you to stretch yours thin also as a defensive counter, as well as use other counter measures such as cavalry maneuvers and setting shoulder tight end formations of infantry units at both ends of your line to break the effect of their line extension. Origineel geplaatst door Harper:When I go up against AI barbarian armies, they extend and stretch their lines thin with the intent to envelop both ends of my line. When you have become familiar with Rome 2, let us know how it is going. My personal choice: I like the control and functional features of the cavalry in Rome 2. There are several threads with multiple page & long debates in comparison of the cavalry of Rome 1 and 2. Although its a tough start with the Seleucids, having multiple borders with warlike factions, weak satrapies for support, and initially a weak army, after the balance of economy and military settle out over many turns, they eventually turn out to have a very competitive army and empire. The factions that I have played as so far: Rome, Massilia, Syracuse, Iceni, Skythia, Athens, Seleucids, Cimmeria, Macedon, and Baktria. Rome, Carthage, several Greek & Successor factions (Macedon, Athens, Seleucids, Egypt), and several competitive barbarian factions (Arverni, Iceni, and Suebi). When I go up against AI barbarian armies, they extend and stretch their lines thin with the intent to envelop both ends of my line. Not sure what problems that you have been seeing in your MP games. Also, depth and width of an infantry formation depends on experience and type of infantry, meaning if you have light infantry with no experience, then you are going to need more of them but still they may be no match for an elite unit (say Royal Spartans) in a special formation (shield wall or phalanx). However, if your unit size is 450, then this is a very thin line (150 men wide), when your opponent is using a wedge of heavy cavalry (Noble Horse or Cataphracts) to punch a hole in the line and following up with heavy infantry. If your base unit size is 150 men, then that is a reasonable deployment (50 men wide). Although I don't play MP, I will provide a partial response, and leave it to those with MP experience to fill in gaps and help you out. There are several regulars on the forum who can have a valuable contribution in response to your question. Likewise, I also have played Rome 1, as well as Med 1, Med 2, and some Shogun 2, and enjoyed each one.
